
LOVE 0.5.0
----------

  * Added love.joystick.
  * Added network support via LuaSocket.
  * Added support for loading of appended .love-file.

  * Added love.filesystem.lines().
  * Added a loader function to enable use of normal require().
  * Added love.filesystem.load().
  * Added love.filesystem.getSaveDirectory()
  * Added love.filesystem.getWorkingDirectory()

  * Added optional explicit destruction of Box2D objects.
  * Added shape:testSegment().
  * Added love.graphics.screenshot() (.bmp only).
  * Added default size (12) to font-related functions.
  * Added love.graphics.setFont( filename, size )
  * Added love.graphics.setLineStippe and related functions.
  * Added love.graphics.setPointSize and related functions.

  * Changed love.filesystem.read() to accept file name.
  * Changed love.filesystem.write() to accept file name.
  * Changed love.graphics.triangle() to accept CCW and CW ordering.

  * Fixed love.graphics.read adding bogus characters at the end of string.
  * Fixed epic swigfusion bug.
  * Fixed love.graphics.getFont so it returns nil if no font is present.
  * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  * Fixed bug which caused error screen to be scissored (when enabled).
  * Fixed Body:setAngle to accept degrees like everything else.

  * Cleaned up love::File and love_physfs.
  * Cleaned up love::Reference so it stores its reference in _G.

LOVE 0.4.0
----------

  * Added love.physics. (YES!)
  * Added love.audio.setMode().
  * Added love.audio.setChannels().
  * Added love.graphics.polygon().
  * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  * Fixed missing constants related to image optimization.
  * Fixed memory leak related to love::File (thanks amnesiasoft!).


LOVE 0.3.2
----------

  * Added love.graphics.rectangle()
  * Added love.graphics.setLineWidth()
  * Added love.graphics.setLineStyle()
  * Added love.graphics.getLineWidth()
  * Added love.graphics.getLineStyle()
  * Added love.mouse.getPosition()
  * Added love.audio_loop
  * Added love.timer.getTime()
  * Changed love.graphics.quad() to accept CCW and CW ordering.
  * Fixed default color mode bug.
  * Fixed line width being applied unnecessarily.
  * Fixed line width bug related to fullscreen toggle.
  * Fixed music not looping.

LOVE 0.3.1
----------
 
  * Fixed segfault related to graphics.
  * Fixed wait-forever bug related to audio.
  * Fixed error reporting not working across modules.
  * Fixed bug where games with a trailing "/" would not start.
  * Fixed bug which caused love.timer.sleep to delay for (way) too long.

LOVE 0.3.0
----------

  * Added ParticleSystem.
  * Added visual error reporting. 
  * Added love.system for game control needs.
  * Added input grabbing.
  * Added functions in love.graphics for display management.
  * Added love.graphics.point().
  * Added functions in love.graphics for getting current color, font, etc.
  * Added love.filesystem.enumerate() for getting folder contents.
  * Added functions for setting the window caption.
  * Added version checking. An error occurs if the game is incompatible.
  * Fixed print() :)
  * Removed all keyboard shortcuts.
  * Save folders are now created only if required.
  * On Windows, the new save location is %APPDATA%\LOVE\game

LOVE 0.2.1
----------
 
  * Added many functions in love.filesystem.
  * Added a dedicated save-folder for each game.
  * Added timer.sleep.
  * Added line heights to font objects.
  * Added love.graphics.getWidth/getHeight.
  * Added scaling and rotation for text.
  * Added variable spacing to ImageFont.
  * Added support for variable line quality when drawing primitives.
  * Added several functions for drawing sections of images. (love.graphics.draws)
  * Added image optimization function and padding function. 
  * Added love.graphics.getWidth/Height.

  * Split devices up into actual SWIG-modules. This means that:
    - Functions are used like this: love.graphics.draw, not love.graphics:draw
    - love.objects is no more. Objects are created by an appropriate device.
  * How you draw primitives has been altered.
  * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)

  * Changed getFps to getFPS.
  * Escape is no more ... enter: Alt+F4.
  * love.filesystem.include has been renamed to love.filesystem.require.  
  * ImageFonts now consider the spacing as well as the glyph size.
  * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.

  * Updated DevIL to version 1.6.8-rc2 (Windows)
  * Updated FreeType to freetype-2.3.5-1 (Windows)
  * Updated Lua to 5.1.3 (Windows)
  * Updated SDL to 1.2.13 (Windows)
  * Removed boost::filesystem.

LOVE 0.2.0
----------

  * Added ImageFont
  * Added Animation
  * Added text formatting functions
  * Added setCenter for Image and Animation.
  * Added methods for rendering of scaled/rotated sprites.
  * Added the drawing of basic shapes.
  * Added default font and embedded resources.
  * Added Ctrl+R for reload.
  * Added blending and color modes.
  * Fixed memory usage of Graphics.
  * Fixed a bug where the set text color would change the color of any images rendered.
  * Fixed CWD bug.
  * Fixed titlebar. Game title is now displayed.


LOVE 0.1.1
----------

Initial release!

 * Image loading and rendering.
 * Sound loading and playing.
 * Font loading and rendering.
 * Lua-scriptable games.
 * Config files.
 * Stuff is loadable from archive files.
 * Keyboard, mouse, display, timer, etc. (Basic devices).



