We are currently working on this game!

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We are currently working on this game!

Development Road Map

Posted by Dewald Bodenstein

An overview of planned development

Rectifying Zion Development Road Map

Is this project dead?

Posted by Dewald Bodenstein

Well, it was.

It was?

Yes, its been over a year since I was able to touch on it but this year looks much better.

What's changed?

As I am only able to work on Rectifying Zion part-time, all other work has kept me crazy busy since about...

Dev Diary 5 - Heightmap Finalization

Posted by Dewald Bodenstein

In this dev diary I'm going through the process of finalizing our real world Jerusalem and Israel heightmap and also showcasing a bit of the terrain generator that I'm working on.

Help us out by purchasing early access!

Early Access update (Build 11.2)

Posted by Dewald Bodenstein

Hay everyone!

Build 11.2 has finally been uploaded.

For this update we've added an in-game character creator and graphics settings menu to the game play test build.

Please test and give us feedback/comment on our Discord server or here in the...

Game Development Workshops!

Posted by Dewald Bodenstein

Hay everyone,

Are you looking for a way to get into game development?

Come join me for a few game development workshops in January.

More details coming soon...

Early Access update (Build 10.2)

Posted by Dewald Bodenstein

And we're back!

When you think things are gonna go as planned they just don't. And here we are 4 months later...

Finally we have the Open World test build uploaded and ready to test for the first time.

This update is big. The Open World...

Dev Diary 3 - Open World

Posted by Dewald Bodenstein

Our 3rd Dev diary for Rectifying Zion. We are showcasing the first working prototype of the final open world that we want in the game. The map shown at the end of the video is approx. 450km square of an actual height map of Israel.

We also...

Early Access update (Build 9)

Posted by Dewald Bodenstein

Hay everyone!

Build 9 has been uploaded and we have a whole bunch of changes for this one.

You can now play test some weapons with new attack combos at the new Armoury area or explore the region from the Kidron Valley and Valley of Hinnom. The...

Dev Diary 2 - Weapons, Horses and Walls

Posted by Dewald Bodenstein

Was hoping to have a new build ready for Steam by now but its taking a bit more time than expected. So I decided to create a Dev Diary so long to show what I've been up to.


Please support us by purchasing Early Access or get Involved...

First Early Access WIP update (Build 8)

Posted by Dewald Bodenstein

We are so excited to see people have started supporting us and many have added Rectifying Zion to their Wishlist as well.

We have been working on a few minor updates that we decided to upload (use of the Unity GUI is a shame). The game is still...

Publishing Rectifying Zion on Steam

Posted by Dewald Bodenstein

Hay everyone,

We've decided to upload what we have on to Steam and make it available in Early Access, at a fee, in order to get it out for some funding towards the project.

We have started the process, our first build has been reviewed and we...

2019 MTN App of the Year Awards

Posted by Dewald Bodenstein

We were honored to have been invited to the 2019 MTN App of the Year awards for our game, Loot Defence. To our surprise, we won the award for Best Gaming Solution!

Although we won the award for Loot Defence, it and some of our previous games do...

Rectifying Zion Dev Diary #1 - UMA and HAP

Posted by Dewald Bodenstein

This dev diary is a quick run down of how we got the Unity Assets, Horse Animset Pro (HAP) and Unity Multipurpose Avatar (UMA), to work together. Here’s our video (more details below):

I had to set all Bone References after the UMA...

At the rAge Expo

Posted by Dewald Bodenstein

Its been 2 weeks already. Such a busy time of the year...

We had a great time at the expo. Got very good feedback. All of it was positive, even from some heavy critics who actually took the time to stop and try the Alpha version.

We got...

Rage Expo 2019!

Posted by Dewald Bodenstein

About 2 weeks ago we got some exciting news! We have been given free space to attend the Rage Expo again this year.

Huawei is sponsoring the whole home_coded section. They have given 12 developers space under their banner, with devices available...

Rectifying Zion Trailer

Posted by Dewald Bodenstein

Our Rectifying Zion trailer has finally been re-recorded in Unity. We've also used a new soundtrack. Which unlike the old one, we have legal right to use :)

Please comment!

2019 kicks off with Rectifying Zion

Posted by Dewald Bodenstein

Happy new year to everyone!

Our first work week of 2019 has been very exciting. We've been working on adding Post Processing effects and the Day and Night cycle into the Unity project.

Unity has quite a few helpful features, like there standard...

Loot Defence: done and dusted

Posted by Dewald Bodenstein

Over the past year we've been able to upgrade and improve Loot Defense's artwork tremendously. It no longer looks like a cheap flash game :)

It's unfortunate, however, that our artist has decided to move on and our project is left hanging....

Loot Defence project update

Posted by Dewald Bodenstein

We are currently working on Loot Defence.

At the RageExpo we received quite a few constructive comments. We are working to add some of these proposed changes and also the rest of the planned updates.

First we've added the My Scoreboard and...

Loot Defence event update

Posted by Dewald Bodenstein

We are currently working on Loot Defence.

We have a marketing event coming up at the RageExpo, held at the Ticket Dome. They have a home_coded section specifically for independent developers. We have paid a deposit for a...

Progress Update

Posted by Dewald Bodenstein

We are very excited as we've been making a whole lot of progress with the conversion of Rectifying Zion from the old engine to Unity. In the past we put a whole lot of work into the terrain height-map and splat-maps. These we've also been able to...

Development Continues

Posted by Dewald Bodenstein

Hey Everyone!

We are very excited to announce that development on our Rectifying Zion game is being re-taken.

The power of the Unity 5 game engine will be harnessed to make the open world a virtual reality.

Graphic designer, Andre Badenhorst,...

Platu Dev diary #1: Player persist across scenes

Posted by Dewald Bodenstein

Welcome to our first developer diary, a first for me as developer and our first for Platu. This will be like a quick tutorial. I'm sure it can be helpful to more people out there.

We are building Platu in the Unity game engine and one...

Platu Art Showcase

Posted by Dewald Bodenstein

We've uploaded a first look at the art for Platu by our talented artists. Simeon Petterson is our concept artist while his brother Benjan is creating the levels.

Moving over to Unity

Posted by Dewald Bodenstein

Over the years as an independent developer the biggest time consumer has been the need for better tools. You either have to build your own, try to make a bunch of open source tools work together or make due without them (good luck!). I believe a...