We are currently working on this game!

Read more

We are currently working on this game!

2019 MTN App of the Year Awards

Posted by Dewald Bodenstein

We were honored to have been invited to the 2019 MTN App of the Year awards for our game, Loot Defence. To our surprise, we won the award for Best Gaming Solution!

Although we won the award for Loot Defence, it and some of our previous games do...

Rectifying Zion Dev Diary #1 - UMA and HAP

Posted by Dewald Bodenstein

This dev diary is a quick run down of how we got the Unity Assets, Horse Animset Pro (HAP) and Unity Multipurpose Avatar (UMA), to work together. Here’s our video (more details below):

I had to set all Bone References after the UMA...

At the rAge Expo

Posted by Dewald Bodenstein

Its been 2 weeks already. Such a busy time of the year...

We had a great time at the expo. Got very good feedback. All of it was positive, even from some heavy critics who actually took the time to stop and try the Alpha version.

We got...

Rage Expo 2019!

Posted by Dewald Bodenstein

About 2 weeks ago we got some exciting news! We have been given free space to attend the Rage Expo again this year.

Huawei is sponsoring the whole home_coded section. They have given 12 developers space under their banner, with devices available...

Rectifying Zion Trailer

Posted by Dewald Bodenstein

Our Rectifying Zion trailer has finally been re-recorded in Unity. We've also used a new soundtrack. Which unlike the old one, we have legal right to use :)

Please comment!

2019 kicks off with Rectifying Zion

Posted by Dewald Bodenstein

Happy new year to everyone!

Our first work week of 2019 has been very exciting. We've been working on adding Post Processing effects and the Day and Night cycle into the Unity project.

Unity has quite a few helpful features, like there standard...

Loot Defence: done and dusted

Posted by Dewald Bodenstein

Over the past year we've been able to upgrade and improve Loot Defense's artwork tremendously. It no longer looks like a cheap flash game :)

It's unfortunate, however, that our artist has decided to move on and our project is left hanging....

Loot Defence project update

Posted by Dewald Bodenstein

We are currently working on Loot Defence.

At the RageExpo we received quite a few constructive comments. We are working to add some of these proposed changes and also the rest of the planned updates.

First we've added the My Scoreboard and...

Loot Defence event update

Posted by Dewald Bodenstein

We are currently working on Loot Defence.

We have a marketing event coming up at the RageExpo, held at the Ticket Dome. They have a home_coded section specifically for independent developers. We have paid a deposit for a...

Progress Update

Posted by Dewald Bodenstein

We are very excited as we've been making a whole lot of progress with the conversion of Rectifying Zion from the old engine to Unity. In the past we put a whole lot of work into the terrain height-map and splat-maps. These we've also been able to...

Development Continues

Posted by Dewald Bodenstein

Hey Everyone!

We are very excited to announce that development on our Rectifying Zion game is being re-taken.

The power of the Unity 5 game engine will be harnessed to make the open world a virtual reality.

Graphic designer, Andre Badenhorst,...

Platu Dev diary #1: Player persist across scenes

Posted by Dewald Bodenstein

Welcome to our first developer diary, a first for me as developer and our first for Platu. This will be like a quick tutorial. I'm sure it can be helpful to more people out there.

We are building Platu in the Unity game engine and one...

Platu Art Showcase

Posted by Dewald Bodenstein

We've uploaded a first look at the art for Platu by our talented artists. Simeon Petterson is our concept artist while his brother Benjan is creating the levels.

Moving over to Unity

Posted by Dewald Bodenstein

Over the years as an independent developer the biggest time consumer has been the need for better tools. You either have to build your own, try to make a bunch of open source tools work together or make due without them (good luck!). I believe a...

Nordik now available for free!

Posted by Dewald Bodenstein

Ready to find some treasure and dodge monsters?

The Windows version of Nordik the Treasure Hunter is now available for free download. You can also play the HTML5 conversion over here.

Have fun and let us know what you think!

Getting started with Moai SDK

Posted by Dewald Bodenstein

I recently joined an Independent Developer group on LinkedIn where someone asked members to post what engines they are using for mobile development. One of the engines that came up was Moai SDK and that Double Fine Adventure was going to be...