Dev Diary 9 - Town Generation Tool - Part 1 Recreating 450BC Jerusalem

Posted by Dewald Bodenstein

In this Dev Diary I'm showcasing a look at a generated version of Jerusalem that, after hundreds of iterations, I am more satisfied with.

I've been developing a Town Generator Tool that could be used to semi-automatically generate the 52 towns that will be featured in Rectifying Zion. While its not possible to have the process completely work hands-off, it will definitely decrease the amount of hours to spend on each town. For this version of Jerusalem, the generation process took less than 2 hours and no further editing was done afterwards.

What the generator tool does:

  • Randomly place Buildings (Sectors indicate which buildings to use in a specific area).
  • Manipulate the terrain below and around each building to conform to it's doors and mesh.
  • Calculate a Walk-ability Map (for painting paths on the Terrain; can also be used for NPCs).
  • Calculate paths from Door to Door and Paint on the Terrain.

The generator allows adding in "landmark" buildings. This would be items like market plains, walls, gates or even roads, that the generator would be aware of and then generate the town from.

My Terrain Generator Tool helps add in the Cliff textures and Terrain Details like grass, trees and rocks.

I'm hoping to get this Town Generator Tool released on the Unity Asset Store, soon. Let me know if you are interested.

Help us out by purchasing early access!
https://store.steampowered.com/app/939610/Rectifying_Zion/

Join our Steam Community forum:
https://steamcommunity.com/app/939610/discussions/

You can also donate or get involved through our website:
https://quasistellar.co.za/get-involved

Game website:
https://www.rectifyingzion.com

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