We are very excited as we've been making a whole lot of progress with the conversion of Rectifying Zion from the old engine to Unity. In the past we put a whole lot of work into the terrain height-map and splat-maps. These we've also been able to get into Unity and looking great. André Badenhorst has been creating new trees and importing all the housing and wall models, with their textures, that we've used in the old engine.
We will definitely update some of the artwork in the future. With Unity having Speed Tree support, we would like to get Speed Tree trees to replace all the old ones. We are also looking for RPG character assets in the Unity store to use instead of the old character models.
See our media section for updated screenshots.
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